Skip to main content

SaveSystem.GetVector2

Declaration#

public static Vector2 GetVector2(string section, string id, Vector2 defaultValue)

Parameters#

NameDescription
sectionSection to read
idKey to read
defaultValueDefault value

Description#

Gets vector2 value for a key on a specific section

Usage#

Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
    public void ExampleMethod()    {        // Persistent data can be set directly        // You can separate your data into sections for faster save/load        // The same key can be present on multiple sections        // This value will be persisted on save/load        var permResult = SaveSystem.GetVector2("demoSection", "vector2", new Vector2(1.2f, 3.4f));
        // Temporary data may be used to keep values locally or between scenes        // This data is never saved or loaded.        var tempResult = SaveSystem.tempData.GetVector2("vector2Temp", new Vector2(5.6f, 7.8f));    }
}