SaveSystem.Load
Declaration#
public static void Load(bool includeSceneData)Parameters#
| Name | Description |
|---|---|
| includeSceneData | Load data to the scene |
Description#
Load data from default file
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
public void ExampleMethod() { // Load takes place in 2 phases // 1st loading from file to memory // 2nd loading from memory to scene // Passing true will cause both phases to occur at once SaveSystem.Load(false); }
}
Declaration#
public static void Load(bool includeSceneData, Action onComplete)Parameters#
| Name | Description |
|---|---|
| includeSceneData | Load data to the scene |
| onComplete | Action to invoke when load is complete |
Description#
Load data from default file
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
public void ExampleMethod() { // Load takes place in 2 phases // 1st loading from file to memory // 2nd loading from memory to scene // Passing true will cause both phases to occur at once // You can pass an action to call when load is complete SaveSystem.Load(true, LoadFinished); }
private void LoadFinished() { Debug.Log("SaveSystem: Load complete"); }
}