SaveSystem.LoadSceneData
Declaration#
public static void LoadSceneData()Description#
Load existing data into current scene
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
public void ExampleMethod() { // Once you've loaded the complete file (or section you want) // You can load data from memory to the scene // Doing so will create/destory/update objects as needed SaveSystem.LoadSceneData(); }
}
Declaration#
public static void LoadSceneData(Action onComplete)Parameters#
| Name | Description |
|---|---|
| onComplete | Action to invoke when load is complete |
Description#
Load existing data into current scene
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
public void ExampleMethod() { // Once you've loaded the complete file (or section you want) // You can load data from memory to the scene // Doing so will create/destory/update objects as needed // You can invoke an action after the load is complete SaveSystem.LoadSceneData(SceneLoadComplete); }
private void SceneLoadComplete() { Debug.Log("SaveSystem: Scene has been updated with saved data"); }
}