SaveSystem.SetBinary
Declaration#
public static void SetBinary(string section, string id, Byte[] value)Parameters#
| Name | Description |
|---|---|
| section | Section to set |
| id | Key to set |
| value | Value to set |
Description#
Sets binary value for a key on a specific section
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
public void ExampleMethod() { // Persistent data can be set directly // You can separate your data into sections for faster save/load // The same key can be present on multiple sections // This value will be persisted on save/load SaveSystem.SetBinary("demoSection", "binary", new byte[] { 0, 1, 42, 255 });
// Temporary data may be used to keep values locally or between scenes // This data is never saved or loaded. SaveSystem.tempData.SetBinary("binaryTemp", new byte[] { 7, 120, 2 }); }
}