SaveSystem.SetString
Declaration#
public static void SetString(string section, string id, string value)Parameters#
| Name | Description |
|---|---|
| section | Section to set |
| id | Key to set |
| value | Value to set |
Description#
Sets string value for a key on a specific section
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
public void ExampleMethod() { // Persistent data can be set directly // You can separate your data into sections for faster save/load // The same key can be present on multiple sections // This value will be persisted on save/load SaveSystem.SetString("demoSection", "string", "Hello");
// Temporary data may be used to keep values locally or between scenes // This data is never saved or loaded. SaveSystem.tempData.SetString("stringTemp", "World!"); }
}