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SaveSystem.SetString

Declaration#

public static void SetString(string section, string id, string value)

Parameters#

NameDescription
sectionSection to set
idKey to set
valueValue to set

Description#

Sets string value for a key on a specific section

Usage#

Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
    public void ExampleMethod()    {        // Persistent data can be set directly        // You can separate your data into sections for faster save/load        // The same key can be present on multiple sections        // This value will be persisted on save/load        SaveSystem.SetString("demoSection", "string", "Hello");
        // Temporary data may be used to keep values locally or between scenes        // This data is never saved or loaded.        SaveSystem.tempData.SetString("stringTemp", "World!");    }
}