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SaveSystem.UnloadSection

Declaration#

public static void UnloadSection(string section)

Parameters#

NameDescription
sectionSection to unload

Description#

Unload a section from memory

Usage#

Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
    public void ExampleMethod()    {        // If you no longer need data from a section        // You can unload it from memory without affecting disk        SaveSystem.UnloadSection("demoSection");    }
}