SaveSystem.UnloadSection
Declaration#
public static void UnloadSection(string section)Parameters#
| Name | Description |
|---|---|
| section | Section to unload |
Description#
Unload a section from memory
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
public void ExampleMethod() { // If you no longer need data from a section // You can unload it from memory without affecting disk SaveSystem.UnloadSection("demoSection"); }
}