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DataSection.Save

Declaration#

public virtual void Save(string filename, Action onComplete)

Parameters#

NameDescription
filenameFull path of file to save
onCompleteAction to invoke when save is complete

Description#

Saves data to a file

Usage#

Example
using NullSave.GDTK;using System.IO;using UnityEngine;
public class CodeSample : MonoBehaviour{
    public void ExampleMethod()    {        // You can create your own DataSections to work with        DataSection target = new DataSection();
        // Values in a custom DataFile are never saved/loaded by the system        // They can be saved/loaded manually        target.SetVector3("vector3", new Vector3(1.2f, 3.4f, 5.6f));        target.SetString("string", gameObject.name);
        // Data can be saved directly to a file        // You can invoke an action when save is complete        target.Save(Path.Combine(Application.persistentDataPath, "demoSection.sav"), SectionSaved);    }
    private void SectionSaved()    {        Debug.Log("SaveSystem: DataSection saved");    }
}

Declaration#

public virtual void Save(Stream stream, Action onComplete)

Parameters#

NameDescription
streamStream to save
onCompleteAction to invoke when save is complete

Description#

Saves data to a file

Usage#

Example
using NullSave.GDTK;using System.IO;using UnityEngine;
public class CodeSample : MonoBehaviour{
    public void ExampleMethod()    {        // You can create your own DataSections to work with        DataSection target = new DataSection();
        // Values in a custom DataFile are never saved/loaded by the system        // They can be saved/loaded manually        target.SetVector3("vector3", new Vector3(1.2f, 3.4f, 5.6f));        target.SetString("string", gameObject.name);
        // Data can be saved directly to a stream        // You can invoke an action when save is complete        using (MemoryStream ms = new MemoryStream())        {            target.Save(ms, SectionSaved);        }    }
    private void SectionSaved()    {        Debug.Log("SaveSystem: DataSection saved");    }
}