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DataSection.SetBinary

Declaration#

public void SetBinary(string name, Byte[] value)

Parameters#

NameDescription
nameKey to set
valueValue to set

Description#

Sets binary value for a key

Usage#

Example
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
    public void ExampleMethod()    {        // You can create your own DataSections to work with        DataSection target = new DataSection();
        // Values in a custom DataSection are never saved/loaded by the system        // They can be saved/loaded manually        target.SetBinary("binary", new byte[] { 1, 240, 37 });    }
}