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GDTKStatModifier.DataSave

Declaration#

public virtual void DataSave(Stream stream)

Parameters#

NameDescription
streamStream to use

Description#

Save data to a stream

Usage#

Example
using NullSave.GDTK.Stats;using System.IO;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(GDTKStatModifier target, FileStream stream)    {        target.DataSave(stream);    }
}