GDTKStatModifier.GetDisplayValue
Declaration#
public string GetDisplayValue(bool showPlus)Parameters#
| Name | Description |
|---|---|
| showPlus | Include '+' symbol for positive numbers |
Description#
Returns a friend string of the applied value
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(GDTKStatModifier target) { string result = target.GetDisplayValue(true); }
}