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GDTKStatModifier.GetDisplayValue

Declaration#

public string GetDisplayValue(bool showPlus)

Parameters#

NameDescription
showPlusInclude '+' symbol for positive numbers

Description#

Returns a friend string of the applied value

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(GDTKStatModifier target)    {       string result = target.GetDisplayValue(true);    }
}