StatModifierPlugin.HasActionKey
Declaration#
public virtual bool HasActionKey(string actionKey)Parameters#
| Name | Description |
|---|---|
| actionKey | Key of the action |
Description#
Check if plugin has action key
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatModifierPlugin target) { bool result = target.HasActionKey("attach"); }
}