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StatModifierPlugin.IsActionReady

Declaration#

public virtual bool IsActionReady(string actionKey)

Parameters#

NameDescription
actionKeyKey of the action

Description#

Get if a specific action is ready to perform

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(StatModifierPlugin target)    {        bool result = target.IsActionReady("attach");    }
}