StatModifierPlugin.IsActionReady
Declaration#
public virtual bool IsActionReady(string actionKey)Parameters#
| Name | Description |
|---|---|
| actionKey | Key of the action |
Description#
Get if a specific action is ready to perform
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatModifierPlugin target) { bool result = target.IsActionReady("attach"); }
}