InterfaceManager.ObjectUnderPointer
#
Declarationpublic static bool ObjectUnderPointer(GameObject target)
#
ParametersName | Description |
---|---|
target | Object to check |
#
DescriptionChecks if an object is under the pointer
#
UsageExample
using NullSave.GDTK;using UnityEngine;
public class Example : MonoBehaviour{ public void ExampleMethod() { bool result = InterfaceManager.ObjectUnderPointer(gameObject); }}