InterfaceManager.ObjectUnderPointer
Declaration#
public static bool ObjectUnderPointer(GameObject target)Parameters#
| Name | Description |
|---|---|
| target | Object to check |
Description#
Checks if an object is under the pointer
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class Example : MonoBehaviour{ public void ExampleMethod() { bool result = InterfaceManager.ObjectUnderPointer(gameObject); }}