InterfaceManager.SetActiveInputMap
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Declarationpublic static void SetActiveInputMap(string mapName)
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ParametersName | Description |
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mapName | Name of the map to set active |
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DescriptionSet the active input map
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Usageusing NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
public void ExampleMethod(string mapName) { InterfaceManager.SetActiveInputMap(mapName); }
}