InterfaceManager.SetActiveInputMap
Declaration#
public static void SetActiveInputMap(string mapName)Parameters#
| Name | Description |
|---|---|
| mapName | Name of the map to set active |
Description#
Set the active input map
Usage#
using NullSave.GDTK;using UnityEngine;
public class CodeSample : MonoBehaviour{
public void ExampleMethod(string mapName) { InterfaceManager.SetActiveInputMap(mapName); }
}