InterfaceManager.SetActiveModal
Declaration#
public static void SetActiveModal(GameObject obj)Parameters#
| Name | Description |
|---|---|
| obj | GameObject to set |
Description#
Sets a GameObject as an active modal
Usage#
Example
using NullSave.GDTK;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod() { InterfaceManager.SetActiveModal(gameObject); }
}