On this pageEquipSlotClient.canHolsterpublic bool canHolster { get; }CopyDescription#Gets if the equipped item can be holsteredUsage#Exampleusing NullSave.GDTK.Inventoryusing UnityEngine; public class Example : MonoBehaviour{ public void ExampleMethod(EquipSlotClient target) { bool result = target.canHolster; } }Copy