EquipSlotClient.equippedItem
public GDTKItem equippedItem { get; set; }Description#
Gets the currently equipped item
Usage#
Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(EquipSlotClient target) { GDTKItem result = target.equippedItem; } }