EquipSlotClient.itemHolstered
public bool itemHolstered { get; }Description#
Gets if the item is currently holstered
Usage#
Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(EquipSlotClient target) { bool result = target.itemHolstered; } }