StatSource.AddStatModifier
Declaration#
public virtual bool AddStatModifier(GDTKStatModifier modifier, IUniquelyIdentifiable source, StatSource other)Parameters#
| Name | Description |
|---|---|
| modifier | Modifier to add |
| source | Source of the modifier |
| other | Other Stat Source |
Description#
Add a new Stat Modifier
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatSource source) { // Create a modifier that applies 1 time immediately // Modifier changes the value of a Stat with the Id // of 'HP' by adding 2 GDTKStatModifier modifier = new GDTKStatModifier(); modifier.target = ModifierTarget.Value; modifier.applies = ModifierApplication.Immediately; modifier.affectsStatId = "HP"; modifier.changeType = ModifierChangeType.Add; modifier.value.valueExpression = "2";
source.AddStatModifier(modifier); }
}Declaration#
public virtual bool AddStatModifier(GDTKStatModifier modifier, IUniquelyIdentifiable source, Dictionary<string, StatSource> sources)Parameters#
| Name | Description |
|---|---|
| modifier | Modifier to add |
| source | Source of the modifier |
| sources | Dictionary of other sources |
Description#
Add a new Stat Modifier
Usage#
Example
using NullSave.GDTK;using NullSave.GDTK.Stats;using System.Collections.Generic;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatSource target) { // Create a modifier that applies 1 time immediately // Modifier changes the value of a Stat with the Id // of 'HP' by adding 2 GDTKStatModifier modifier = new GDTKStatModifier(); modifier.target = ModifierTarget.Value; modifier.applies = ModifierApplication.Immediately; modifier.affectsStatId = "HP"; modifier.changeType = ModifierChangeType.Add; modifier.value.valueExpression = "2";
Dictionary<string, StatSource> sources = new Dictionary<string, StatSource>() { { "", target }, { "global", ToolRegistry.GetComponent<GlobalStats>().source } };
target.AddStatModifier(modifier, null, sources); }}