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StatSource.GetStat

Declaration#

public virtual GDTKStat GetStat(string statId)

Parameters#

NameDescription
statIdId of the stat

Description#

Get a stat

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(StatSource source)    {        GDTKStat stat = source.GetStat("HP");        stat.value += 2;    }
}