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StatSource.RaiseHeartbeat

Declaration#

public virtual void RaiseHeartbeat(float time)

Parameters#

NameDescription
timeTime since last heartbeat

Description#

Raise a heartbeat event

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(StatSource target)    {        target.RaiseHeartbeat(Time.deltaTime);    }}