StatSource.UnitializedStatList
Declaration#
public virtual IReadOnlyList<GDTKStat> UnitializedStatList()Description#
Return a list of all stats in their uninitialized state
Usage#
Example
using NullSave.GDTK.Stats;using System.Collections.Generic;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatSource target) { // Get a list of stats prior to initialization IReadOnlyList<GDTKStat> result = target.UnitializedStatList(); }
}