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StatSource.UnitializedStatList

Declaration#

public virtual IReadOnlyList<GDTKStat> UnitializedStatList()

Description#

Return a list of all stats in their uninitialized state

Usage#

Example
using NullSave.GDTK.Stats;using System.Collections.Generic;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(StatSource target)    {        // Get a list of stats prior to initialization        IReadOnlyList<GDTKStat> result = target.UnitializedStatList();    }
}