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StatSource.LoadData

Declaration#

public void LoadData(List<GDTKStat> stats)

Parameters#

NameDescription
statsList of stats to initialize

Description#

Load a list of stats

Usage#

Example
using NullSave.GDTK.Stats;using NullSave.GDTK.Stats.Data;using System.IO;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(StatSource target, string filename)    {        using (FileStream stream = new FileStream(filename, FileMode.Open, FileAccess.Read))        {            target.LoadData(new BasicStatsData(stream).stats);        }    }}