StatSource.RaiseHeartbeat
Declaration#
public virtual void RaiseHeartbeat(float time)Parameters#
| Name | Description |
|---|---|
| time | Time since last heartbeat |
Description#
Raise a heartbeat event
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatSource target) { target.RaiseHeartbeat(Time.deltaTime); }}