StatSource.Shutdown
Declaration#
public virtual void Shutdown(bool keepStatData)Parameters#
| Name | Description |
|---|---|
| keepStatData | Shutdown but keep existing stat information |
Description#
Shutdown Stat Source
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{ public void ExampleMethod(StatSource target) { target.Shutdown(true); }}