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StatSource.Shutdown

Declaration#

public virtual void Shutdown(bool keepStatData)

Parameters#

NameDescription
keepStatDataShutdown but keep existing stat information

Description#

Shutdown Stat Source

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{    public void ExampleMethod(StatSource target)    {        target.Shutdown(true);    }}