StatSource.SubscribeToHeartbeat
Declaration#
public virtual void SubscribeToHeartbeat(HeartbeatEvent handler)Parameters#
| Name | Description |
|---|---|
| handler | Event subscription to add |
Description#
Add subscription to heartbeat events
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatSource source) { source.SubscribeToHeartbeat(Heartbeat); }
public void Unsubscribe(GlobalStats source) { source.UnsubscribeFromHeartbeat(Heartbeat); }
public void Heartbeat(float time) { Debug.Log("Heatbeat: " + time); }
}