Inventory.anyUnholsteredItems
public bool anyUnholsteredItems { get; }
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DescriptionGets if any equipped items that can be holstered are not
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UsageExample
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(Inventory target) { bool result = target.anyUnholsteredItems; } }