Inventory.remoteStats
public BasicStats remoteStats { get; }
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DescriptionGets the Stat Source bound to this object (Requires GDTK: Stats)
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UsageExample
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(Inventory target) { NullSave.GDTK.Stats.StatSource result = target.remoteStats; } }