Inventory.knownRecipies
public IReadOnlyList<GDTKRecipe> knownRecipies { get; }Description#
Gets a list of all Recipes known to this object
Usage#
Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(Inventory target) { System.Collections.Generic.IReadOnlyList<GDTKRecipe> result = target.knownRecipies; } }