Inventory.equippedItems
public IReadOnlyList<GDTKItem> equippedItems { get; }
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DescriptionGets a list of all currently equipped items
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UsageExample
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(Inventory target) { System.Collections.Generic.IReadOnlyList<GDTKItem> result = target.equippedItems; } }