Inventory.remoteStats
public BasicStats remoteStats { get; }Description#
Gets the Stat Source bound to this object (Requires GDTK: Stats)
Usage#
Example
using NullSave.GDTK.Inventoryusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(Inventory target) { NullSave.GDTK.Stats.StatSource result = target.remoteStats; } }