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StatSource.AddHotStat

Declaration#

public virtual void AddHotStat(GDTKStat stat)

Parameters#

NameDescription
statStat to add

Description#

Add a run-time stat

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(StatSource target)    {        GDTKStat stat = new GDTKStat("Hot Stat", "hotStat", "0", "27", "4");        target.AddHotStat(stat);    }}