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Part 10: Status Conditions

"Figure 1"

Status Conditions are items that are on a character at all times but only become active under certain conditions. While active Status Conditions can add Stat Modifiers to a character that are then removed when the condition becomes inactive again. An object (such as particle effect) can also be spawned on activation and destroyed on deactivation.

Fields#

NameDescription
Activate WhenTells the system when to activate the Status Condition: Condition True or Event Triggered
Start ConditionCondition that must be true to activate.
Start EventEvent that must be triggered to activate.
Deactivate WhenTells the system when to deactivate the Status Condition: Condition True, Event Triggered, Time Elapsed, or Turns Elapsed.
End ConditionCondition that must be true to deactivate.
End EventEvent that must be triggered to deactivate.
End TimeNumber of seconds or heartbeat tokens to wait before deactivating.

Spawning an Object#

Objects must be in or under a Resources folder in order to be used by the system.

Fields#

NameDescription
Game ObjectObject to spawn.
ParentParent spawned object to transform.
OffsetVector3 offset to apply to spawned object's position.