Part 10: Status Conditions

Status Conditions are items that are on a character at all times but only become active under certain conditions. While active Status Conditions can add Stat Modifiers to a character that are then removed when the condition becomes inactive again. An object (such as particle effect) can also be spawned on activation and destroyed on deactivation.
Fields#
| Name | Description |
|---|---|
| Activate When | Tells the system when to activate the Status Condition: Condition True or Event Triggered |
| Start Condition | Condition that must be true to activate. |
| Start Event | Event that must be triggered to activate. |
| Deactivate When | Tells the system when to deactivate the Status Condition: Condition True, Event Triggered, Time Elapsed, or Turns Elapsed. |
| End Condition | Condition that must be true to deactivate. |
| End Event | Event that must be triggered to deactivate. |
| End Time | Number of seconds or heartbeat tokens to wait before deactivating. |
Spawning an Object#
Objects must be in or under a Resources folder in order to be used by the system.
Fields#
| Name | Description |
|---|---|
| Game Object | Object to spawn. |
| Parent | Parent spawned object to transform. |
| Offset | Vector3 offset to apply to spawned object's position. |