Part 11: Status Events

Usually resulting from interaction with the environment or enemies, Status Effects apply modifiers to a character either for a set amount of time or until removed.
Fields#
| Name | Description |
|---|---|
| Max Stack | Number of instances of this effect that can be present on a character at once. 0 = unlimited. |
| Expires | When the effect ends Automatically - Ends when all added Stat Modifiers resolve/end. After Seconds - Ends after a set number of seconds. After Tokens - Ends after a set number of token heartbeats. |
| Expires After | Number of seconds or token heartbeats to wait for before ending effect. |
Stat Modifiers#
This list allows you to add Stat Modifiers to the character. Any remaining modifiers are removed when the effect ends.
Prevent Effects#
This list allows you to prevent other effects from being added to the character while this effect is active. If an effect in this list is already on the player, that effect will end immediately.
Attributes#
This list of Attributes will be added to the player only for the duration of the effect.
Spawn With Effect#
Objects must be in or under a Resources folder in order to be used by the system. The object will be created immediately and destroyed when the effect ends.
Fields#
| Name | Description |
|---|---|
| Game Object | Object to spawn. |
| Parent | Parent spawned object to transform. |
| Offset | Vector3 offset to apply to spawned object's position. |