PlayerCharacterStats.awaitingChoices
public IReadOnlyList<AwaitingAddOn> awaitingChoices { get; }Description#
List of choices awaiting user selection
Usage#
Example
using NullSave.GDTK.Statsusing UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(PlayerCharacterStats target) { System.Collections.Generic.IReadOnlyList<AwaitingAddOn> result = target.awaitingChoices; } }