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PlayerCharacterStats.preventLevelGain

public bool preventLevelGain { get; set; }

Description#

Gets/Sets whether to suspend Level Gaining. When changing from false to true any and all Levels that were suspended will be added in sequence.

Usage#

Example
using NullSave.GDTK.Stats;using System.Collections;using UnityEngine;
public class Example : MonoBehaviour{
    public PlayerCharacterStats source;
    public IEnumerator ExampleMethod()    {        source.preventLevelGain = true;        yield return new WaitForSeconds(30);        source.preventLevelGain = false;    }
}