PlayerCharacterStats.languages
public IReadOnlyList<GDTKLanguage> languages { get; }Description#
Returns a read-only list of languages known to object
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(PlayerCharacterStats source) { string id = source.database.languages[0].info.id; source.RemoveLanguage(id); }
}