PlayerCharacterStats.traits
public IReadOnlyList<GDTKTrait> traits { get; }Description#
Returns a read-only list of Traits assigned to the object
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(PlayerCharacterStats source) { GDTKTrait trait = source.traits[0]; source.RemoveTraitsFromSource(trait.source); }
}