PlayerCharacterStats.classes
public IReadOnlyList<GDTKClass> classes { get; }Description#
Returns a read-only list of Classes assigned to the object
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(PlayerCharacterStats source) { GDTKClass playerClass = source.classes[0]; source.RemoveClass(playerClass); }
}