PlayerCharacterStats.perks
public IReadOnlyList<GDTKPerk> perks { get; }Description#
Returns a read-only list of Perks assigned to the object
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(PlayerCharacterStats source) { GDTKPerk perk = source.perks[0]; source.RemovePerk(perk); }
}