PlayerCharacterStats.startingConditionIds
public IReadOnlyList<string> startingConditionIds { get; }Description#
Returns list of starting status condition ids
Usage#
Example
using NullSave.GDTK.Stats;using System.Collections.Generic;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(PlayerCharacterStats target) { IReadOnlyList<string> result = target.startingConditionIds; }
}