PlayerCharacterStats.stats
public IReadOnlyDictionary<string, GDTKStat> stats { get; }Description#
Returns a list of initialized stats.
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(PlayerCharacterStats source) { Debug.Log("Stats: " + source.stats.Count); }
}