StatsAndEffects.AddEffect
Declaration#
public virtual bool AddEffect(string statusEffectId)Parameters#
| Name | Description |
|---|---|
| statusEffectId | Id of the Status Effect to add |
Description#
Adds a Status Effect to the object by id.
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatsAndEffects source) { string id = source.database.effects[0].info.id; source.AddEffect(id); }
}Declaration#
public virtual bool AddEffect(GDTKStatusEffect statusEffect)Parameters#
| Name | Description |
|---|---|
| statusEffect | Status Effect to Add |
Description#
Adds a Status Effect to the object.
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatsAndEffects source) { GDTKStatusEffect effect = source.database.effects[0]; source.AddEffect(effect); }
}