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StatsAndEffects.AddEffect

Declaration#

public virtual bool AddEffect(string statusEffectId)

Parameters#

NameDescription
statusEffectIdId of the Status Effect to add

Description#

Adds a Status Effect to the object by id.

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(StatsAndEffects source)    {        string id = source.database.effects[0].info.id;        source.AddEffect(id);    }
}

Declaration#

public virtual bool AddEffect(GDTKStatusEffect statusEffect)

Parameters#

NameDescription
statusEffectStatus Effect to Add

Description#

Adds a Status Effect to the object.

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(StatsAndEffects source)    {        GDTKStatusEffect effect = source.database.effects[0];        source.AddEffect(effect);    }
}