StatsAndEffects.RemoveFocusesFromSource
Declaration#
public virtual void RemoveFocusesFromSource(IUniquelyIdentifiable source)Parameters#
| Name | Description |
|---|---|
| source | Source associated with request |
Description#
Remove all Focuses from a specified source
Usage#
Example
using NullSave.GDTK;using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{ public void ExampleMethod(GlobalStats target, IUniquelyIdentifiable source) { target.RemoveFocusesFromSource(source); }}