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StatsAndEffects.RemoveFocusesFromSource

Declaration#

public virtual void RemoveFocusesFromSource(IUniquelyIdentifiable source)

Parameters#

NameDescription
sourceSource associated with request

Description#

Remove all Focuses from a specified source

Usage#

Example
using NullSave.GDTK;using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{    public void ExampleMethod(GlobalStats target, IUniquelyIdentifiable source)    {        target.RemoveFocusesFromSource(source);    }}