StatsAndEffects.Shutdown
Declaration#
public virtual void Shutdown(bool fullShutdown, bool keepStatData)Parameters#
| Name | Description |
|---|---|
| fullShutdown | Clear all Status, Conditions, Source, and subscriptions |
| keepStatData | Shutdown but keep existing stat information |
Description#
Shutdown the system
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{ public void ExampleMethod(StatsAndEffects target) { target.Shutdown(true); }}