StatsAndEffects.UnsubscribeFromHeartbeat
Declaration#
public virtual void UnsubscribeFromHeartbeat(HeartbeatEvent handler)Parameters#
| Name | Description |
|---|---|
| handler | Handler to remove |
Description#
Remove subscription from Heartbeats
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatsAndEffects source) { source.SubscribeToHeartbeat(Heartbeat); }
public void Unsubscribe(StatsAndEffects source) { source.UnsubscribeFromHeartbeat(Heartbeat); }
public void Heartbeat(float time) { Debug.Log("Heatbeat: " + time); }
}