StatsAndEffects.DataLoadJSONFile
Declaration#
public virtual void DataLoadJSONFile(string filename)Parameters#
| Name | Description |
|---|---|
| filename | Name of file to use |
Description#
Load JSON data from file
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatsAndEffects source) { if (!source.busy) { source.DataLoadJSONFile("test.json"); } }
}