StatsAndEffects.RaiseEvent
Declaration#
public virtual void RaiseEvent(string eventId)Parameters#
| Name | Description |
|---|---|
| eventId | Id of the event to raise |
Description#
Raises a Stat Event by id
Usage#
Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
public void ExampleMethod(StatsAndEffects source) { string id = source.database.events[0].info.id; source.RaiseEvent(id); }
}