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StatsAndEffects.RaiseEvent

Declaration#

public virtual void RaiseEvent(string eventId)

Parameters#

NameDescription
eventIdId of the event to raise

Description#

Raises a Stat Event by id

Usage#

Example
using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{
    public void ExampleMethod(StatsAndEffects source)    {        string id = source.database.events[0].info.id;        source.RaiseEvent(id);    }
}