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StatsAndEffects.RemoveEffectResistancesFromSource

Declaration#

public virtual void RemoveEffectResistancesFromSource(IUniquelyIdentifiable source)

Parameters#

NameDescription
sourceSource associated with request

Description#

Remove all Status Effect Resistance from a specified source

Usage#

Example
using NullSave.GDTK;using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{    public void ExampleMethod(GlobalStats target, IUniquelyIdentifiable other)    {        target.RemoveEffectResistancesFromSource(other);    }}