StatsAndEffects.RemoveEffectResistancesFromSource
Declaration#
public virtual void RemoveEffectResistancesFromSource(IUniquelyIdentifiable source)Parameters#
| Name | Description |
|---|---|
| source | Source associated with request |
Description#
Remove all Status Effect Resistance from a specified source
Usage#
Example
using NullSave.GDTK;using NullSave.GDTK.Stats;using UnityEngine;
public class Example : MonoBehaviour{ public void ExampleMethod(GlobalStats target, IUniquelyIdentifiable other) { target.RemoveEffectResistancesFromSource(other); }}